I played Voracious Goddess without it, but then added WGUMCD for what I'm playing now. It's the solution to the base game's issue of dying and having to start over from scratch. Haha. I'd recommend it for the small bit of texture it adds to the game. I know that when 7th Continent: Classic Edition comes out at retail, they will be re-releasing Icy Maze and Forbidden Sanctuary, but Swamp of Madness won't be reprinted. Are any of the other expansions not worth/worth getting? If you can't get it, you should still have an awesome time, but I would try to get it, but I am not sure how much it would cost you between Canada and all that. The Flying Roots is a great expansion and adds a whole new layer of decisions to balance in the game. I'm kinda curious is there a way to distinguish which cards are Kickstarter exclusive and won't be included in retail version of the game? If you miss out on it though, you honestly aren't missing a whole lot. So, there's no general random supply of terrain tiles. I have also heard that the other expansions are a lot better than the normal ones, but can't say for myself as I am only on the first expansion. can I discard ALL cards in the black box (or do I have to sort)? But honestly, I'm more sad about missing out on the terrain tiles, the extension to the "continent" than I am about missing the last curse. Do they add new map tiles to the general random supply, or only to their curse/scenario? No I’m dying here. The map cards are all part of what's basically one gigantic image of the island. Thanks for the link! It's come up a few times for me. Some of these cards are shown in the KS updates, but not all. In regards to the novice cards and mastery mechanic you mentioned. Creature comforts is fun but not necessary. More posts from the 7thcontinent community. I figured stuff like Flying Roots might make the island more wild, but I'll get more play out of new curses. Personally I think it's good, as you are able to work with the plants in interesting ways. That's a great summary, I'll go for the two curses and leave the others for now then. How necessary are the Curse expansions? Buy The 7th Continent Game, Expansions and accessories on our official online shop. You must choose your geographical area to access the available products. It's a much shorter curse than any of the others and I think it was made to allow players the opportunity to play a whole curse in a single game session, so they could teach new players how a whole adventure works without the huge commitment. Come discuss games like Codenames, Arkham Horror, Terra Mystica, and all your other favorite games! In fact, drawing out the map to use in later games is totally acceptable. Oh cool, didn't realize they had a recommended order. They proved themselves wrong both times, and in a way doubly wrong this time as the 7th Citadel comes out. My favorite creature from the hissing cages is the "Rainbow Salamander". Join our community! New comments cannot be posted and votes cannot be cast. All of them are apparently too punishing in different ways for a game which is already pretty punishing. Serious Poulp provides a recommended play order for all the curses [here in their FAQ.] Thinking to just order up from other countries and then e-mail them later. Also in reviews I've read people say they did not beat a curse. It does make things harder early on, so not something I'd recommend putting in the first time. Like an aerial image (more isometric than top-down). Lift curses or die trying in the … Icy Maze and Forbidden Sanctuary I think are worth getting. Idk what the upcharge will be.

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